Skip to main content

7 Days To Die | World generation times for 7 days to die

Generating your world for a 7 Days to Die server is an essential step to ensure a smooth gameplay experience. The world generation process may vary in time depending on your server and hardware specifications. To reduce potential waiting times, we recommend generating the world on your local PC and then uploading it to your server. Below, you'll find estimated world generation times for different server configurations.

caution

Hyper Layer actively monitors server CPU usage and has implemented automated triggers to prevent abuse. You can find more detailed information about this process here.

For the most optimal experience, it is highly recommended to perform world pre-generation on your home PC and then upload the generated world once it is ready.

info

In case you're uncertain about where or how to upload a custom map, you can easily follow this comprehensive guide for assistance.

Alpha 21 / A21

World SizeTime (HH:MM:SS)
204800:00:50
409600:01:22
614400:02:55
819200:05:29
1024000:08:53

Alpha 20 / A20

World SizeTime (HH:MM:SS)
409600:04:32
614400:05:46
819200:11:31
1024000:19:53
1228800:21:49
1433600:30:29

Alpha 19 / A19

World SizeTime (HH:MM:SS)
409600:49:10
614401:38:46
819202:29:49

Alpha 18 / A18

World SizeTime (HH:MM:SS)
409601:03:49
614401:20:31
819204:01:56
please note

That these times are averages, and actual world generation times may vary depending on server configurations and hardware performance.

To reduce the lengthy world generation time, you may opt for a quicker option by selecting one of the following choices in the World Name field within the serverconfigmain.xml configuration files menu:

For Alpha 21 or Alpha 20:

  • PREGEN6k
  • PREGEN8k
  • PREGEN10k

For Alpha 19 or Alpha 18:

  • PREGEN01
  • PREGEN02
  • PREGEN03

Once you spot the subsequent two lines in your Web Console, you can be assured that your server is ready to be joined:

INF [Steamworks.NET] GameServer.Init successful
INF [Steamworks.NET] GameServer.LogOn successful