7 Days To Die | World generation times for 7 days to die
Generating your world for a 7 Days to Die server is an essential step to ensure a smooth gameplay experience. The world generation process may vary in time depending on your server and hardware specifications. To reduce potential waiting times, we recommend generating the world on your local PC and then uploading it to your server. Below, you'll find estimated world generation times for different server configurations.
Hyper Layer actively monitors server CPU
usage and has implemented automated triggers to prevent abuse. You can find more detailed information about this process here.
For the most optimal experience, it is highly recommended to perform world pre-generation on your home PC and then upload the generated world once it is ready.
In case you're uncertain about where or how to upload a custom map, you can easily follow this comprehensive guide for assistance.
Alpha 21 / A21
World Size | Time (HH:MM:SS) |
---|---|
2048 | 00:00:50 |
4096 | 00:01:22 |
6144 | 00:02:55 |
8192 | 00:05:29 |
10240 | 00:08:53 |
Alpha 20 / A20
World Size | Time (HH:MM:SS) |
---|---|
4096 | 00:04:32 |
6144 | 00:05:46 |
8192 | 00:11:31 |
10240 | 00:19:53 |
12288 | 00:21:49 |
14336 | 00:30:29 |
Alpha 19 / A19
World Size | Time (HH:MM:SS) |
---|---|
4096 | 00:49:10 |
6144 | 01:38:46 |
8192 | 02:29:49 |
Alpha 18 / A18
World Size | Time (HH:MM:SS) |
---|---|
4096 | 01:03:49 |
6144 | 01:20:31 |
8192 | 04:01:56 |
That these times are averages, and actual world generation times may vary depending on server configurations and hardware performance.
To reduce the lengthy world generation time, you may opt for a quicker option by selecting one of the following choices in the World Name field within the serverconfigmain.xml
configuration files menu:
For Alpha 21 or Alpha 20:
- PREGEN6k
- PREGEN8k
- PREGEN10k
For Alpha 19 or Alpha 18:
- PREGEN01
- PREGEN02
- PREGEN03
Once you spot the subsequent two lines in your Web Console, you can be assured that your server is ready to be joined:
INF [Steamworks.NET] GameServer.Init successful
INF [Steamworks.NET] GameServer.LogOn successful